Course Overview
Moving beyond modeling, you'll dive deep into Substance Painter to create realistic, worn-and-torn PBR (Physically Based Rendering) textures that meet modern gaming and film standards.
Course Curriculum
What you will learn step-by-step:
Modeling Basics
Understand topology, edge flow, and polygons while modeling simple hard-surface props.
Advanced Hard Surface
Create complex sci-fi assets, vehicles, and weapons with intricate detailing.
Organic Sculpting
Learn the basics of digital sculpting for characters or creatures using ZBrush or Blender.
Retopology & UV Unwrapping
Optimize high-poly sculpts into game-ready low-poly meshes and unfold UVs without stretching.
PBR Texturing Basics
Understand Base Color, Roughness, Metalness, and Normal maps in Substance Painter.
Advanced Material Detailing
Paint realistic rust, edge wear, and weathering using procedural masks and generators.
Rendering Engines
Set up studio lighting to render your assets in Arnold or Marmoset Toolbag.
Portfolio Presentation
Create stunning turnaround renders of your assets for ArtStation.
Software & Tools
Master the exact tools used by top industry studios.
Career Opportunities
Job roles you can apply for after graduating: